Im Rahmen des EU-gefördeten Projekts No Alternative Facts haben die Partner praktische und innovative Methoden zur Entwicklung kritischer digitaler Kompetenz entwickelt. Diese stehen jetzt auch endlich in Deutsch zur Verfügung. Interessierte können Sie auf unserer Plattform registrieren und erhalten Zugang zu den drei Trainingsmodulen: Continue reading
Im Rahmen unseres Projekt ‘No Alternative Facts’ laden wir Sie herzlich ein zu einem Workshop zum Thema: Förderung des kritischen Denkens und der Medienkompetenz .
Wann: 23.07.2020 um 14-16 h
Wo: Am Leinekanal 4 in Göttingen
Wir bieten: Praktische und innovative Methoden zur Entwicklung kritischer digitaler Kompetenz
Ziel: Verbesserung der digitalen Kompetenz und Erhöhung der Medienkompetenz bei jungen Erwachsenen
We reported on the training course carried out in February 2020 in Göttingen by the partners of the No Alternative Facts project. Unfortunately, participation in the course was limited to the partner organisations. But we are happy to say that all elements developed by the partnership will be made available to all interested parties through the No Alternative Facts Platform. On the platform you can find three things aimed to promote critical digital literacy:
- The No Alternative Facts Gamification Environment
- The No Alternative Facts Toolbox of Resources
- The No Alternative Facts Modular Learning Programme
Also in the framework of the No Alternative Facts project we will make use of LEVEL5 – our validation system that has been developed and used in many different projects and learning settings to validate social, personal and organisational competence acquired in non-formal and informal learning. In the context of the project involved trainers will be able to assess and document the development of their competence in terms of promoting critical digital literacy among their learners and managing required changes. Continue reading
The training course designed in the framework of No alternative Facts project took place last week in Göttingen, Germany. On 18th of February BUPNET, as a partner, hosted the event in its premises and welcomed in total 21 participants who attended the 3-day course. The project “No alternative facts” addresses the challenge of processing information in a growing globalised world, in an adult education context, through this innovative train-the-trainer format which succeeded in: Continue reading
The project consortium has developed the training offer to enhance critical thinking and digial literacy among young adults. The programme is made up from three modules, all of which are available through and supported by the gamified platform. The modules are: Continue reading
In most competence development processes action-oriented and productive methods are most effective on developing critical thinking. In our project the learners – young adults – will be encouraged to describe their own experience with ‘Fake News’ in the internet in small videos and other multimedia formats and place it on the gamified platform. After analysing their experiences, the young people themselves develop learning quizzes to test peers about their knowledge of fake news and how they can be detected. Continue reading
Gamification in teaching has become very popular in recent years. What does this actually mean and what has it to do with our project?
“Gamification is the use of game thinking and game mechanics in non-game contexts”. And instead of being taught through lesson plans, individuals learn through interactive gamification. Game-like elements in training are: interactivity, progress indicators, unveiling of levels, scoreboards, ranking, badges and awards, social interaction, competition, time limits etc.
In the first project months the project partners have conducted comprehensive research actitvities that have given interesting insights how young people in different European countries experience the fake news phenomenon and to what extent they apply their critical thinking skills when exposed to untrustworthy information. For that purpose, a combination of four research instruments (PESTLE analysis; best practices analysis; survey; and interviews/focus groups) were applied. All results were summarised in a European report. Continue reading