The project consortium has developed the training offer to enhance critical thinking and media literacy among young adults. The programme is made up from three modules, all of which are available through and supported by the gamified platform. The modules are: Continue reading
Gamification in teaching has become very popular in recent years. What does this actually mean and what has it to do with our project?
“Gamification is the use of game thinking and game mechanics in non-game contexts”. And instead of being taught through lesson plans, individuals learn through interactive gamification. Game-like elements in training are: interactivity, progress indicators, unveiling of levels, scoreboards, ranking, badges and awards, social interaction, competition, time limits etc.