The training course designed in the framework of No alternative Facts project took place last week in Göttingen, Germany. On 18th of February BUPNET, as a partner, hosted the event in its premises and welcomed in total 21 participants who attended the 3-day course. The project “No alternative facts” addresses the challenge of processing information in a growing globalised world, in an adult education context, through this innovative train-the-trainer format which succeeded in: Continue reading
The project consortium has developed the training offer to enhance critical thinking and digial literacy among young adults. The programme is made up from three modules, all of which are available through and supported by the gamified platform. The modules are: Continue reading
Gamification in teaching has become very popular in recent years. What does this actually mean and what has it to do with our project?
“Gamification is the use of game thinking and game mechanics in non-game contexts”. And instead of being taught through lesson plans, individuals learn through interactive gamification. Game-like elements in training are: interactivity, progress indicators, unveiling of levels, scoreboards, ranking, badges and awards, social interaction, competition, time limits etc.
In the first project months the project partners have conducted comprehensive research actitvities that have given interesting insights how young people in different European countries experience the fake news phenomenon and to what extent they apply their critical thinking skills when exposed to untrustworthy information. For that purpose, a combination of four research instruments (PESTLE analysis; best practices analysis; survey; and interviews/focus groups) were applied. All results were summarised in a European report. Continue reading