We invite you to our final event of the No Alternative Facts Project: Tackling Online Disinformation: An Educational Approach
The virtual conference will take place on Wednesday 2nd December at 15.00 – 18.00 CET.
Main topics will be: disinformation, the need for developing critical digital literacy, quiz-based and gamified learning – we will have presentations, discussions, interactive workshops. And we will test your knowledge on fake news – you can become the player of the day!
Find our programme & the registration link here.
Final event on 2nd of December, 2020, at 15 to 18 CET
We are literally being swept away by a wave of fake news – how can we deal with it?
The project consortium of the No Alternative Fact project has found answers to this question. Join us and find out! More details will be published very soon.
We reported on the training course carried out in February 2020 in Göttingen by the partners of the No Alternative Facts project. Unfortunately, participation in the course was limited to the partner organisations. But we are happy to say that all elements developed by the partnership will be made available to all interested parties through the No Alternative Facts Platform. On the platform you can find three things aimed to promote critical digital literacy:
- The No Alternative Facts Gamification Environment
- The No Alternative Facts Toolbox of Resources
- The No Alternative Facts Modular Learning Programme
Also in the framework of the No Alternative Facts project we will make use of LEVEL5 – our validation system that has been developed and used in many different projects and learning settings to validate social, personal and organisational competence acquired in non-formal and informal learning. In the context of the project involved trainers will be able to assess and document the development of their competence in terms of promoting critical digital literacy among their learners and managing required changes. Continue reading
The project consortium has developed the training offer to enhance critical thinking and digial literacy among young adults. The programme is made up from three modules, all of which are available through and supported by the gamified platform. The modules are: Continue reading