
From Citizens’ Voices to European Learning Resources
Two years ago, the Understanding EU project began with a simple but important question: How can we make the European Union easier to understand? Rather than assuming we already knew…

Two years ago, the Understanding EU project began with a simple but important question: How can we make the European Union easier to understand? Rather than assuming we already knew…

When we talk about reskilling for the digital transition, the focus is often on what workers still need to learn. But this can easily overlook something equally important: what they…

Can you learn systems thinking by playing a game? Understanding a definition is one thing. Experiencing what a competence means is another. This is the challenge we are tackling in…

One of the main goals of the UNITE project is to support displaced people from Ukraine in building a new future through sustainable employment. We are delighted to share that…

Two years ago, the Understanding EU project began with a simple question: How can we make European legislation easier to understand? Today, we are proud to present the answer. The…

How does a radio programme actually reach its listeners? Who decides what is broadcast? And how can citizens actively participate in local media? To answer these questions, our UNITE participants…

What happens after students design their own educational board games? In the MILES project, their ideas don’t stay in the classroom. Instead, they become part of a European learning journey.…

Good educational resources are created through collaboration—and that collaboration does not end once the content has been written. Feedback from our platform users highlighted several ideas that will further improve…

Digitalisation is changing manufacturing – but effective reskilling is about more than teaching people how to use new software. The E-SHIFT needs analysis showed that workers need a combination of…

From GreenComp competence to practical learning resource A framework can provide orientation. But educators also need practical resources to bring it to life. This is why the GATE partnership is…

Before officially launching the Understanding EU platform, we wanted to hear directly from the people who will use it. During our national feedback activities, participants explored the Digital Lexicon, watched…

The internet offers incredible opportunities—but also growing challenges. Helping young people question information, verify sources and recognise manipulation is becoming more important than ever. A recent Digital Decade Eurobarometer shows…

Mentoring is not only about supporting participants—it is also about supporting one another. At BUPNET, our mentors meet regularly for reflection sessions and peer exchange. These meetings provide valuable opportunities…

What if the problem changes depending on who is looking at it? Imagine a city wants to reduce car traffic in its centre. For environmental organisations, the problem might be…

Most educational games are designed by adults. In the MILES project, we decided to turn this idea around and asked the real experts on today’s digital world: the students themselves.…