The fifth newsletter tells about the final conference that took place in Athens as well as about the findings and results of the national pilots that involved all in all 55 educators and 500 migrants and refugees in the partner countries. Their feedback was gathered by means of questionnaires and direct talks – We are happy to announce that is was very positive. Read more in our newsletter.
The second partner meeting took place on 07./08.10.2019 in Rome. The main purpose was to define the topics of the training course for volunteering facilitators and to set up the curriculum for the three-day course that will take place in February 2020 in Göttingen.
The main topics that are considered relevant are: Continue reading
After the 3-day training course in Porto/Matosinhos the practical phase has now started.
The practical phase consists of two stages:
First stage: The 15 course participants apply and transfer their learning by training other ‘facilitators’, i.e. HR managers, career coaches, line managers etc,. in the SASSI Working On approach and techniques.
Second stage: The course participants and the newly trained ‘facilitators’ will each provide later-life career guidance to older workers (aged 50+) – including unretirees, employees, job seekers etc. – thereby applying their learning and testing the process/techniques. Continue reading
In most competence development processes action-oriented and productive methods are most effective on developing critical thinking. In our project the learners – young adults – will be encouraged to describe their own experience with ‘Fake News’ in the internet in small videos and other multimedia formats and place it on the gamified platform. After analysing their experiences, the young people themselves develop learning quizzes to test peers about their knowledge of fake news and how they can be detected. Continue reading
The VIC team invites you to its final conference in Thessaloniki, Greece, on 16th of October, 2019.
Please find the conference agenda here.
The conference will offer an overview of the main elements of the project: blended learning offer, competence inventory of 14 integration competences, validation system LEVEL5, and the experience from practice.
In four workshops and a panel discussion entitled “Learning to live together in a diverse societey” the conference participants the participants can actively participate in the conference and shape the conference with their opinions, questions and experiences.
The conference venue is: Aristotle University Research Dissemination Centre (KEDEA), 3is Septemvriou, Thessaloniki 546 36, Greece
You are warmly invited to participate in our Health Points Webinar on October 21st at 13 CET. If you are interested, just write to info(at)bupnet.eu and receive the link to join.
Topics of the webinar will be to explain how the Health Points platform can be used to empower young people to better take care of their health and what additional aspects need to be respected.
Two days later an international webinar will take place, where you can learn about the experiences made across Europe in using gamification to enhance young adults health literacy. just let us know, if you are interested to be part of it.
The following quotation summarises very nicely the general mood after the course:
“Before joining the workshop in Matosinhos I knew why planning of career guidance and management should be age-sensitive, because I worked with a wide range of people, younger and older persons. I reflected on myself and was interested in the topic. Until then I was aware of age-sensitive strengths and threats. During the workshop we received detailed background information and learned how to work with specific methods and tools. I’m now looking forward to using this tools and to work with people, so that I can enhance my competence in the field of planning and preparing career guidance and career management support.”
Now all course participants will plan and implement a learning project to apply and transfer the SASSI Working On approach and techniques in their work.
Please find the agenda here
Gamification in teaching has become very popular in recent years. What does this actually mean and what has it to do with our project?
“Gamification is the use of game thinking and game mechanics in non-game contexts”. And instead of being taught through lesson plans, individuals learn through interactive gamification. Game-like elements in training are: interactivity, progress indicators, unveiling of levels, scoreboards, ranking, badges and awards, social interaction, competition, time limits etc.