Have a look at our current newsletter to get an impression of the results of our extensive transnational research.
We are happy to announce the release of the first Health Points newsletter.
It informs about the developments of the last months and gives an outlook on the next steps to implement a game-based approach to health education for young adults.
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The participants were German language learners who have left their countries of origin for different reasons. To combine these two aspects, they have chosen the topic “Flucht und Bildung” (“flight and education”) for their radio show. During the week they developed the interviews, reports and music they wanted to share during the show. Continue reading
The stories should reflect the idea of LISTEN aimed to promote intercultural storytelling with refugees and migrant as we believe that a story can build bridges and create mutual understanding between different cultures.
With your permission your story will become part of our LISTEN collection of (life) stories.
Find out more about the award here.
Based on the user consultations and the former Health Box project, the team is currently developing the interactive game addressing disadvantaged young adults with the aim to promote their health literacy, healthier lifestyles and wider well-being.
Find out more on the Health Points website.
In May, the German National Agency invited the VIC team to contribute with an article to the EPALE’s thematic focus for June “Assessing adults’ skills”.
The article highlights major findings from the first research phase, gives an overview of the envisaged training course for adult educators, and explains the guiding principle for the further development work.
You can find our article here.
The project aims to develop an attractive interactive game-based learning strategy and accompanying resources to support trainers and educators working with disadvantaged young adults, in order to increase their capacity, competency and the resources available to them to promote healthier lifestyles and wider well-being.
To find out which health topics are of particular interest and should thus be considered in the development of the game, all Health Points partners consulted both trainers and young people to ask them about their perceptions and interests. Continue reading
Health Points intends to develop a new, game-based resource to promote health and well-being for tutors and trainers who are working in a variety of educational contexts with young adults.There is a crucial need to improve health literacy among young adults, especially those who are from disadvantaged contexts. Much ill-health in adulthood has its roots in earlier life, and conditions such as diabetes and obesity can impact negatively on employability as well as life prospects more widely. Continue reading