Most educational games are designed by adults.
In the MILES project, we decided to turn this idea around and asked the real experts on today’s digital world: the students themselves.
Following the media literacy workshops, a group of students from IGS Bovenden took on the challenge of designing their own board game about misinformation, social media and critical thinking. Working together, they developed the game’s storyline, created quiz questions and decision cards, discussed game rules and thought carefully about how to turn complex topics such as fake news, algorithms and digital footprints into an engaging learning experience.
The result was much more than a board game. It was an opportunity for students to reflect on their own online behaviour, exchange ideas with their peers and take ownership of the learning process. Their creativity, critical thinking and enthusiasm demonstrated that young people are not only learners—they can also be active contributors to educational innovation.
Some of the students’ ideas and feedback directly influenced the final MILES board game prototype, which will now be shared and tested together with games developed by students in the other partner countries.
This experience reminded us that when young people are given the opportunity to shape educational resources, they often come up with ideas that adults would never have considered.
These activities are part of BUPNET’s contribution to the Erasmus+ project MILES, where students and educators across Europe work together to strengthen media literacy and critical thinking.
