What happens after students design their own educational board games?
In the MILES project, their ideas don’t stay in the classroom. Instead, they become part of a European learning journey.
Over the past months, students from 12 schools across Europe have developed their own board games exploring topics such as media literacy, misinformation, critical thinking and responsible online behaviour. Each game reflects the creativity, experiences and perspectives of its student development team, making every prototype unique.
The next step is an exciting one: all 12 games will take part in the European MILES Board Game Competition. An international panel of educators and media literacy experts will evaluate each game using a common set of criteria, including educational value, creativity, accessibility, engagement and alignment with the goals of the MILES project.
The winning team will receive a special prize—but perhaps even more importantly, every participating group has already achieved something remarkable. Their ideas have become part of a European collaboration, demonstrating that young people can actively contribute to developing innovative educational resources for their peers and beyond.
We are excited to see the creativity and diversity of the games developed across Europe and look forward to celebrating the students’ achievements together.
The MILES Board Game Competition is one of the final collaborative activities of the Erasmus+ project, bringing together the ideas and creativity of students from partner countries across Europe.
